1: #include<stdio.h>
2: #include<conio.h>
3: #include<stdlib.h>
4: #include<math.h>
5: #define PIE 3.14
6:
7: void angles(float x,float y,float z, float *a1,float *a2,float *a3);
8: void main()
9: {
10: float a,b,c,A,B,C;
11: float p,q,r,P,Q,R;
12: printf("Enter the sides of ABC:\n");
13: scanf("%f%f%f",&a,&b,&c);
14: printf("Enter the sides of PQR:\n");
15: scanf("%f%f%f",&p,&q,&r);
16: angles(a,b,c,&A,&B,&C);
17: angles(p,q,r,&P,&Q,&R);
18: printf("Angle A= %.2f\n",A);
19: printf("Angle B= %.2f\n",B);
20: printf("Angle C= %.2f\n",C);
21: printf("Angle P= %.2f\n",P);
22: printf("Angle Q= %.2f\n",Q);
23: printf("Angle R= %.2f\n",R);
24: getch();
25: }
26: void angles(float x,float y,float z, float *a1,float *a2,float *a3)
27: {
28: *a1=(180.0/PIE)*acos((y*y+z*z-x*x)/(2.0*y*z));
29: *a2=(180.0/PIE)*acos((x*x+z*z-y*y)/(2.0*z*x));
30: *a3=(180.0/PIE)*acos((y*y+x*x-z*z)/(2.0*y*x));
31: }
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